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Sometimes Dante needs to switch to another weapon in certain situations, and players need to decide which weapons switch out the fastest to maximize combat. To maximize these, players should ask these questions when building weapon sets: With these in mind, Dante’s moveset options become the player’s best asset. Whereas V relies on careful movement and Nero has his adaptable Devil Breakers, Dante has a lot of his weapons with him on the get-go and gives players time to think of strategies to adapt to combat.
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Faust can become a barrier, a fishing rod, a turret, a machine gun, and a good ol’ fashioned boomerang hat.ĭespite the overwhelming nature of Dante’s full arsenal, it’s precisely due to his expanded moveset that players can find success using him.
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In the form of a hat, this weapon can pull enemies towards Dante and attack with a wide variety of forms. This rocket launcher has quite a simple moveset, all geared towards firing rockets and lasers at the target. There’s a new Cut-In move which is basically a dash in any direction that ends with a shotgun blast. This shotgun retains its brutal nature from the previous games. They’re much stronger compared to other games and come with different firing modes, cancelable startups, and automatic charged shots. To summarize, his ranged Devil Arms include:ĭante’s signature pistols, they can juggle enemies at almost any range. These include weapons that can juggle opponents, attack from multiple angles, or offer different weapon choices entirely. Unlike other variations of Dante’s ranged Devil Arms in previous games, a lot of his DMC 5 arsenal actually gives him expanded options to approach combat. Perhaps the slowest of Dante’s weapons, it can dish out a lot of damage and can attack fairly quickly depending on the timing. This is an odd weapon, considering it’s actually made out of two halves of a demonic motorcycle. Aside from combining the perks of both weapons, the Sword can “manipulate” enemies by displacing them. When Dante fused both Rebellion and Sparda with himself, he got Devil Sword Dante. There are separate movesets for a dedicated Blow (Punch) Mode and Kick Mode, allowing players to choose a preferred way to knock down foes. This weapon is a pair of gauntlets and boots for Dante to use in close combat. Ordinary melee moves are Ice-based, Style-based moves are Fire-based, and Charged attacks become Lightning-based. ’s nunchucks, this iteration of the Cerberus combines ice, fire, and lightning into one weapon. RELATED: Devil May Cry 5: Tips To Master Nero To summarize, his melee Devil Arms include: Among his weapons are straightforward brute force attackers, with some that offer different ways of juggling enemies. Similar to his previous incarnations, a lot of Dante’s melee Devil Arms from bosses emphasize the need to create and dish out combos to dispatch enemies quickly.
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